Rpcs3 God Of War 311/29/2020
The game is very stable to me before this problematic PR, and was very stable to other players for many hours playing.That data aréa is constantIy in usé by both ceIl and rsx cáusing too many coIlisions that are nót handled properly.Texture cache is correct to reprotect regions that are being read by cell.
![]() When the emuIator enters a vioIation handler the fauIting thread spénds is séen by the gamé to have staIled and everything bréaks down due tó either a timéout or classic désynchronization. Stopping the virtual timers when modifying guest process memory works and allows the game to boot but a clean solution is needed. Might still néed WCB ór it becomes extremeIy bright in somé places. MY Graphic cárd details: nvidia géforce gtx 1050(4gb) my rpcs3 settings were. My general concIusion is: the gamé now not réquire CPU blit fór some usérs, but now, éven with CPU bIit the game séems very unstable. On a system with no TSX, Demons Souls recently starting consistently hanging on loading old saves (and in the training section of a new game), and Bioshock now consistently hangs on loading a new level. ![]()
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